using System;
using UnityEngine;
using UnityEngine.UI;

namespace CGF
{
    //该脚本自动生成或覆盖，不可编辑
    public partial class Tip
    {   
		public Text Text;

        public Reference reference { get; private set; }
        public Action onProsBindCompleted;
        
        public void BindProperties(Transform transform)
        {   
            reference = transform.GetComponent<Reference>();
            if(!reference)return;
            int nodeIndex = 0;
			Text = (reference.nodes[nodeIndex++].obj as GameObject).GetComponent<Text>();
            onProsBindCompleted?.Invoke();
        }
        
        public void SetProsBindCompletedAction(Action action)
        {
            onProsBindCompleted = action;
        }
    }
}
